Project CARS: Teaser-Trailer & Release-Datum zum Renault Sport-DLC und Infos zum Project CARS Patch 7.0

Virtuelle Rennfahrer kommen in den letzen Tagen vor dem Jahreswechsel noch einmal in den Genuss eines neuen Patches sowie eines neuen Renault Sport-Zusatzinhaltes. Die Aktualisierung 7.0 ist für PC und PS4 bereits erhältlich, Xbox One-Nutzer sollen allerdings noch in dieser Woche mit dem besagten Update versorgt werden. Die Patch-Notes der PS4-Fassung warten weiter unten auf euch.

Darüber hinaus wird der oben angesprochene Renault Sport-DLC ab dem 22. Dezember zur Verfügung stehen. Mit dieser Erweiterung dürfen Renault-Fans dann mit dem Renault Sport R.S.01, Formula Renault 3.5, Mégane R.S. 275 Trophy-R und dem Mégane Trophy V6 fleißig ihre Runden drehen. Nachfolgend findet ihr noch einen ersten Teaser-Trailer zum Renault Sport-DLC:


Project CARS – PS4 Patch 7.0 – Release Notes

Online
• Reworked the dynamic race-end timer feature. In public races, the timer is 75% of the slowest moving car's lap time. In private races and passworded public races, the timer is 150% of slowest moving car's lap time.


Physics & Tyres
• Neutralized the top speed advantage of running zero camber on many tires.
• Reduced flash layer temperature cap for GT3/LMP and other slick tires to make them less prone to overheating.
• Classic Lotus cars: Disabled patch-to-hub on several tyre carcass models as it was creating a strong low-speed FFB buzz.


Controls
• Update to latest Fanatec SDK, Re-instated 2nd DPAD support for CSRE based on latest SDK functionality


Career
• Corrected the German name for the LMP3 UK Semi-Pro Championship


Tracks
• Rouen Short – Reworked the AI paths around the hairpin area to try and keep the historic cars from running up the hill on exit when in tight packs.


Vehicles
• Repositioned the cockpit camera view to a proper center point for a number of vehicles that were reported to be incorrectly positioned.


Audio
• Lotus 40 and 49 - Rebalanced the AI vehicle volume.


General
• Fixed various game crash issues reported by customers.


UDP streaming support
overview
The UDP stream extension has been developed to allow 3rd party app developers the opportunity to receive telemetry data from the game. It is based mainly on the ‘Shared Memory API’ with a number of extensions to transmitted data.
The option is enabled via the ‘Game play’ menu ‘UDP mode’. This can be selected between off and 1-9. The number represents the UDP streaming data rate as follows:
UDP off
UDP 1 60/sec (16ms)
UDP 2 50/sec (20ms)
UDP 3 40/sec (25ms)
UDP 4 30/sec (32ms)
UDP 5 20/sec (50ms)
UDP 6 15/sec (66ms)
UDP 7 10/sec (100ms)
UDP 8 05/sec (200ms)
UDP 9 01/sec (1000ms)
The stream is sent to a broadcast address (255.255.255.255) on port 5606.
16.12.2015 : Thomas Brüser