Sniper: Ghost Warrior 3: Feedback der Spieler führt zu umfangreichem Update + Patch-Notes

Die Macher der Scharfschützen-Serie gaben nun bekannt, dass ab sofort ein umfangreiches Update zu Sniper: Ghost Warrior 3 verfügbar ist, welches auf dem Feedback der Spieler basiert und zahlreiche schwerwiegende Fehler in den Spielversionen für PlayStation 4, Xbox One und PC behebt. Die kompletten Patch-Notes für die Xbox One-Fassung findet ihr etwas weiter unten.

Das aktuelle Update bringt deutliche Optimierungen in der Stabilität des Spiels, behebt zahlreiche bekannte Fehler und implementiert diverse Veränderungen, um das Spielerlebnis zu verbessern. Neben signifikanten Verbesserungen der Ladezeiten, behebt das Update zahlreiche Ursachen für Game Freezes und Crashes.

Zusätzlich werden durch das Update auftretende Fehler beim Erkunden von „Points of Interest“ (POI) sowie beim Speichern der Spielstände für erfolgreich abgeschlossene POIs behoben.

Der aktuelle Patch ist ab sofort für die Plattformen PlayStation 4, Xbox One und PC verfügbar.


XBOX ONE

Features

Added POI completion reward for Mining Town and Village
Code

Reduced loading times
Fixed an issue that could cause the save files to become corrupted
Fixed crash during Party Crasher mission
Animations

Fixed animation bugs with Sawn-off Shotgun

Graphics

Fixed Shadows cast by local lights
Fixed invisible objects on lamps
Fixed green channel flip in ddna textures on terrain
Fixed incorrect collision on several building and objects
Several objects LOD’s and settings tweaks
Several extreme navigation improvements
Added new proxy for glass

Gameplay

Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

Fixed Herstal Voelpe Collimator unlock
Fixed KT-R extended magazine unlock
Fixed ES25 Silencer unlock
Fixed ES25 Bipod unlock
Increased ammunition for Sawn-off Shotgun
Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

Fixed inconsistent button icon for “docking laptop” action
Fixed wrong legend icon for POI’s in map menu
Minimap readability fixes

Mining Town

Fixed exploit of respawning AI at POI by changing AI spawn rule
Fixed issue that made player unable to tag 23S soldiers by using CCTV
Improved skydome in the afternoon
Fixed lighting in tunnels in Hotel area
Fixed extreme navigation near the church, antenna area and dam transfer tunnel
Fixed issue of destroyed lamps casting light in the safehouse
Player is now able to go under AC system during Cut Off mission

Village

Tweaked light brightness on village horizon
Fixed incorrect animation for hanging on stone wall in several places
Fixed that player can get stuck on lying tires at Burning Brides I mission area
Fixed improper size of the axe head collectible
Fixed broken shimmy lines on stairs model
Fixed holes in geometry of destroyed church in the Awas Family mission area
Fixed floating object in Lydia’s hotel room in Kozori

Dam

Wolves on junkyard POI no longer spawn on game start
Fixed wrong rotation of trash container that causes animation glitches when hiding
Several performance fixes
Fixed cloths on POI
Fixed AI spawn distance in several outposts
Minor graphical tweaks
Fixed floating hooks above the road next to the “Butcher” POI

Missions

Remains of the Day: Fixed church bells that were ringing during mission
Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
Quarry Coup: fixed incorrect hint display when player kills Madame Roux
Bridge: Fixed mission AI zone de-spawn on mission completion or abort
Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
Black Widow: fixed that dead 23S retries detecting player repeatedly
Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
Clear Out: fixed inconsistent use of SFX for mission objective
Burning Bridges II: fixed computer highlight in scout mode
Loose Ends II: fixed issue which caused the interrogations not providing meeting location
Loose Ends II: fixed objective update when entering armory through the roof
Loose Ends III: fixed mission unlock notification
Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
Loose Ends IV: fixed doubled completion objective pop-up
Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
Loose Ends V: fixed wrong mission unlock notification
Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
Opium Wars I: fixes on interior lights

Lydia DLC

Fixed issue that triggered restricted zone warning message when player uses drone within mission area
Fixed issue with interrogation that doesn’t end with killing the victim

Localization

Added Korean language support
Improved naming convention [PL]
Fixed several grammar issues [PL]

Other

Numerous other improvements and tweaks not listed above
01.06.2017 : Thomas Brüser