Packshot: Tom Clancy's Rainbow Six: Siege
Tom Clancy's Rainbow Six: Siege
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Tom Clancy's Rainbow Six: Siege: Pause-Möglichkeit für die Custom-Lobby und mehr: Patch 5.3 für den Taktik-Shooter Tom Clancy's Rainbow Six: Siege im Anmarsch

Wer sich seine Zeit vor der Konsole noch immer gerne mit dem Taktik-Shooter Tom Clancy's Rainbow Six: Siege vertreibt, der darf sich am heutigen Mittwoch gegen 17 Uhr unserer Zeit über den Patch 5.3 freuen.

Die Aktualisierung behebt nicht nur zahlreiche Fehler, sondern führt auch eine Pausen-Feature für die Custom-Lobby ein. Damit kann der Timer vom Host während der Operator-Auswahl angehalten werden. Alle weiteren Verbesserungen halten die nachfolgenden Patch-Notes für euch bereit:

Pause Button in Custom Lobby During Operator Selection Phase

We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase.

To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.


Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.
Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.
Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.
Fixed – Muzzle brake also hides the flash for side arms.
Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.
Fixed – In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.



Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.


Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
Fixed – After destroying the LMG Shield, it will reappear for a few frames.


Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.


Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.


Fixed – Cluster Charges destroy gadgets without destroying breakable floors.


Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.


Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.


Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.


Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.


Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.


Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode


Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.


Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

Tactical Realism

Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

Spectator Camera

Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.

Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design

Bartlett University

Fixed – Missing Camera in Vista Hallway.
Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

Kafe Dostoyevsky

Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.


Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience

Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
Fixed – Melee kills are displayed as headshots in the kill feed.
Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
Fixed – Kill Camera will sometimes pass through walls.
Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

11.01.2017 : Thomas Brüser
Über den Autor: Thomas bei facebook
Thomas bei Twitter
Gamertag: Tommes 80
PSN ID: Tommes 80
Spielt seit: 1992
Spielt auf: Xbox One, PS4


Kommentare (39)
Orchid-Update - ESL Pro League Champion Turnier
Endlich, aber find das doof mit den 3 Ops. Aber aufgrund von Operation Health hätten Sie es zeitlich nicht mehr anders auf die Reihe bekommen.

14.08.2017 | 13:31 Uhr

Alle Änderungen im Überblick - Update 2.1.1 zum Taktik-Shooter erscheint noch im Laufe des Tages
Gestern Abend spielen wir 5 gegen 5 Rank alles Gold 1 Spieler und 3 Platin keiner fliegt raus alles ok sehr Spannend das Spiel geht in die Verlängerung und wir gewinnen am Ende 5-4 und es gibt - 12 Punkte für alle Spieler in unserem Team klasse arbeit Ubisoft schade........

25.02.2017 | 08:47 Uhr

Operation Velvet Shell ist ab dem 7. Februar verfügbar
Was kosten die neuen Operator? Wieder 25.000? (MIRA)

07.02.2017 | 11:29 Uhr


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