Tom Clancy's Rainbow Six: Siege: Update 3.2 für Tom Clancy's Rainbow Six: Siege steht bereit + Patch-Notes

Für die PC-Fassung des Taktik-Shooters Tom Clancy's Rainbow Six: Siege steht das neueste Update 3.2 schon seit gestern zum Download bereit. Besitzer der Konsolen-Version werden am heutigen Mittwoch mit dem neuesten Softwareflicken versorgt.

Die Aktualisierung beinhaltet erneut zahlreiche Verbesserungen im Hinblick auf das "Balancing" und "Gameplay". Die offiziellen Patch-Notes findet ihr etwas weiter unten. Diese sind bislang allerdings nur in Englisch verfügbar:


Update 3.2 Patch Notes

Update 3.2 will be deployed to PC on May 31st, and applied to consoles on June 1st.

New Features
Shield charms are now available. Universal charms can now be used on shield-wielding Operators. This is applicable to universal charms that have already been bought!

General Tweaks and Improvements
Operator Balancing
Reworked Reloading with Shield Wielding Operators
We’ve disabled auto-reload on Blackbeard’s primary weapon when his shield is equipped. This will make Blackbeard’s gadget act in a similar way to other shield operators and will allow the player to decide when to reload.

We’ve fixed an issue where the pistol of a shield wielding operator will auto-reload after placing a gadget. This meant that the ballistic shield operator would be temporarily out of cover.

Gameplay Optimization
Positioning and Perspective Representation Improvements
More Accurate Gunfire Tracer Representation
Bullet tracers (white smoke lines that indicates where the bullet travels when fired) are now sourced from the 1st person model resulting in more accurate tracer representation. Previously, they were sourced from the 3rd person models, resulting in misleading gunfire situations when spectating or watching a teammate.

Character Positioning Fix
We’ve improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. This will result in reducing incongruous positioning and giving unfair advantages to enemy players.

Rappel Clipping Exploit Fixes
On various locations on several maps, we’ve made it so that characters can no longer clip inside a wall being able to shoot enemies while in rappel.


Main Bug Fixes
Gameplay
FIXED – Players are experiencing a controller stuttering when slowly moving the RS button in a direction.
FIXED – Sometimes, when the round starts some players won't spawn and are met with an out of world view.
FIXED – Broken animation when Jäger tries to pick up his gadget behind a glass window.
FIXED – Character turns 180 degrees when picking up deployable gadgets from the other side of a window.
FIXED – The Cluster Charge will not puncture a hole in Castle's Reinforced Barricades.
FIXED – Smoke’s remote gas grenade is invisible if thrown at the junction of a wall frame and a barricade.
FIXED – The recoil pattern changes in size for some semi-automatic rifles when the Flash Hider attachment is equipped.
FIXED – The recoil pattern preview of the Flash Hider with a Vertical Grip on the SR-25 changes differently from all the others.
FIXED – The effect of the "Grip" for semi-auto rifles on the Recoil Pattern chart is misleading.
FIXED – When in support mode, the LMG crosshair is not aligned correctly.
FIXED – Deployable Shield hitbox is still present during the unequip transition.
FIXED – First person camera remains stuck on drone cam or surveillance cams view if pressing the Down button on the D-Pad while attempting to pick up a gadget.
FIXED – Scoreboard fails to appear when attempting to open it after all drones have been destroyed during the preparation phase as an attacker.
FIXED – During death replay a player can see player icons floating around.
FIXED – The "You are Detected" visual cue is applied to the Death Cam replay if the defender that killed the user is detected outside before the replay finishes playing.
FIXED – The drone's orientation on the Z axis is changed to match that of the Client that died while using it
FIXED – Sometimes a Player cannot place a breach charge on a damaged window.
FIXED – Targeting dot of Barbed Wire appears in Pulse's Cardiac Sensor when switching to it while holding wire.
FIXED – Breach Charges can't be picked up after being placed on the floor or trap doors.
FIXED – Welcome mat is still visible on a player’s feet after being revived.
FIXED – In custom dedicated matches, the "Abandon match" button reads as "return to Main Menu" when choosing to Quit to Desktop.
FIXED – IQ’s Electronics Detector can retain full functionality while the primary weapon is active.
FIXED – If a player stops deploying a barricade at the last moment, he can deploy another one on top of it.
FIXED – The character gets stuck if he is put in DBNO while trying to climb ladder.
FIXED – The character can reload while disabling the defuser.
FIXED – Some gadgets can be picked up from the other side of wooden barricades
FIXED – Defenders are able to pick up a gadget while being destroyed by an attacker and will count to both team score.
FIXED – Player appears as killer in kill log if he hits a DBNO player with a thrown gadget.
FIXED – Frag Grenade reticle and feedback not shown when thrown back and cooked.
FIXED – Dropping a defuser down prevents player from deploying Breach Charges.
FIXED – Player's headset icon is missing when opening the Party Panel in the Portal.
FIXED – The icon of 556xi rifle is displayed when killing a user with the 552 Commando rifle.
FIXED – [PVE] The marker for enemies that have been scanned with the drone will remain after the enemy died.


Valkyrie
FIXED – The security camera effect remains present on the end of the round replay if Valkyrie’s Sticky Camera is accessed right before the end of the round.
FIXED – Valkyrie's Sticky Cameras remain floating after Deployable Shield is picked up.
FIXED – Valkyrie's Sticky Cameras float on Tachanka's turret.
FIXED – Players may be able to throw more than 4 Sticky Cameras.
FIXED – Many occurrences of Valkyrie’s Sticky Cameras passing through the corners at various coordinates on Yacht, Plane, Kanal, Hereford Base, Club House, and Oregon.


Blackbeard
FIXED – No warning message is displayed when trying to equip the destroyed Rifle-Shield.
FIXED – The MK17 CQB continues to cycle empty rounds in full auto when the Gun Shield is equipped.
FIXED – Although Blackbeard's shield is destroyed, it will appear like it's not in the death replay.


Level Design
Border
FIXED – A misaligned geometry can be noticed if the floor is destroyed in the Southern side of the room.
FIXED – A rubberband effect is caused when going through a tunnel in Border.
FIXED – Attackers can shoot defenders through a small gap at "EXT Terrace" area.
FIXED – A player can't climb the stairs in prone in 1F East Stairs.
FIXED – A player can see under the map with the drone in the crash scene area.
FIXED – Player is able to get Out of bounds with a vault in specific area.
FIXED – Player is able to get stuck between the chairs in 2F – Offices.
FIXED – The player is able to reach the top scaffolding near the waiting room stairs.
FIXED – Moved a floating ammobox to fit the ground.
FIXED – Defenders may remain stuck in spawn point Server Room.


Yacht
FIXED – Valkyrie can throw her Sticky Camera under the mini-submarine.


Consulate
FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.
FIXED – Tachanka’s LMG cannot be used if placed near the servers inside B - Archives room.


Kanal
FIXED – A player can vault out of bounds in a certain location.
FIXED – Frag grenade can damage/kill players through unbreakable ceiling/floor from the room below the player.
FIXED – Deployable shield placement allowed players to clip into the white van.


Kafe Dostoyevski
FIXED – A redwall is not present to prevent Valkyrie’s Sticky Camera to be thrown outside from skylights in preparation phase.


Plane
FIXED – One of the defenders may remain stuck in spawn point Executive Bedroom.


Clubhouse
FIXED – The exterior wall from 2F CCTV Room disappears in Support Mode.


Chalet
FIXED – The user can shoot an enemy through a small gap.


House
FIXED – Jäger can't pick up his gadget from toy house in 2F kids bedroom.


Miscellanious
Winning Team showcase
FIXED – Players can get shot and killed by enemy NPCs during the winning showcase when playing a Terrorist Hunt session.
FIXED – Text overlap is present when viewing the Scoreboard during the "Winning Screen Showcase."
FIXED – Disabled teammates’ silhouettes during showcase.
FIXED – If a player is bleeding out as the game ends and dies during the winning showcase, the spectator HUD will appear.


Spectator Camera
FIXED – The map objective remains highlighted during the Winning Team Showcase.
FIXED – In first person camera, the operator icon appears over the character.
FIXED – Switching first person focus while a player is in ADS will have focused player's weapon blurry when in Spectator mode.
FIXED – "Spectator Cam - Follow Player" buttons are broken on odd rounds.


Community Stats Website
Stats: Fixed an issue where Terrorist hunt stats wouldn’t show on some browsers
Stats: Added back Penetration kills/Melee kills/Revives/Assist
Stats: Fixed intermittent highlight bug in tables
Follow: Fixed an issue where friends import would fail
Follow: Fixed an issue where the list got filled with duplicate entries.


Undocumented Changes in 3.0
FIXED – The Thermite situation on Kafe requires you to kill 2 enemies with Frag Grenades, Thermite no longer has Frag Grenades.
FIXED – Rappelling exploits that allow you to vault through walls on various maps, such as, Hereford Base, Kanal, Kafe, and others.
FIXED – When trying to switch to the D-50 with no more ammo in the MPX, it keeps switching back to the MPX.
FIXED – [Fixed in 3.0] The window on Consulate in the service stairs is difficult to vault through.
01.06.2016 : Thomas Brüser