Call of Duty: Black Ops 2: Neues Mehrspieler-Update erschienen - Alle Änderungen im Überblick

Der Ego-Shooter Call of Duty: Black Ops 2 verfügt über einen umfangreichen Mehrspieler-Modus. Um auch künftig die Community bei Laune zu halten, veröffentlichte Treyarch vor Kurzem ein neues Update für den Shooter. Die erfordernde Aktualisierung führt unter anderem ein Live-Stream-Support in öffentlichen Spielen ein und nimmt einige Änderungen am Waffen-Balancing vor.

Hier eine komplette Übersicht der Änderungen:

New Features & Feature Improvements


• Added support for Live Streaming in all Public Match playlists.
• Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
• Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.
• Added 2 new pages to the Combat Record (the Combat Summary and Medals).
• Implemented sorting of Medals in the After Action Report.
• Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.
• Added a "Go to Top" button for the League Leaderboard.

Issues Addressed

• Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any".
• Addressed an issue where the UAV would not trigger if called in while aiming down sight.
• Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
• Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
• Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.
• Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
• Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
• Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
• Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
• Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.
• Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
• Improved turret tracking to eliminate false positives when checking line of sight.
• Turrets now have smoother tracking when targeting players.
• Improved bot pathing on multiple maps.
• Current League Info is now getting updated properly in the Player Identity.
• Manual sorting on League Teams removed as the results are now returned correctly.
• Improved the Scoreboard to make friend Playercard information more accessible.
• Addressed multiple UI issues.
• Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.
• Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
• Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
• Fixed UI errors when linking Live Stream.
• Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
• Improved image alignment when Stereoscopic 3D is enabled.
• Addressed an issue where players were able to plant numerous Assault Shields.
• Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
• Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
• Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
• Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
• A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
• nVarious minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:

• Death Machine: 3 hit kill range increased.
• Dragonfire: health increased, gun spread reduced.
• AGR: ground speed increased, reduced machine gun close range damage.
• Warthog: reduced missile delay.
• Lodestar: reduced missile speed and AOE radius.
• Swarm: drone re-spawn delay increased.

Perks:

• Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

• Trophy System: increased range.

SMGs:

• All + Silencers: reduced range.

Assault Rifles:

• All: reduced idle sway.
• M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
• Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
• SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
• SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
• MTAR: increased 3-hit kill range.
• SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
• FAL OSW + Select Fire: increased recoil.
• FAL OSW: increased hip spread.

LMGs:

• All: ADS in and out time reduced.

Shotguns:

• SRM1216: slightly increased short range damage.

Pistols:

• Executioner: increased medium range damage.

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28.01.2013 : Richard Nold